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IPHONE & IPAD : Application Development : Course-1

Become Author and Trainer: We are looking for Author (Writing Technical Books) and Trainer (Creating Training Material): No Compromise on Quality. 

Benefit: You will get very good revenue sharing and much more. 

Your Skill : We are sure, you are good at least one technology. Don’t limit your potential, contact us immediately with your skill. Our expert team will contact you with more detail. You training and Books will reach to all our existing network and with our expert marketing team we will help you to reach as much as technical professional, with our Smart Advertising network. Contact us with sending an email This email address is being protected from spambots. You need JavaScript enabled to view it.  Opportunity to share your knowledge with all learners who are in need. We are helping many 1000's of learners since(from 2012) last many years and established ourselves with Quality low cost material.

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Training Course Name : OpenStack : Course-1

Total Training Length Expected : 15-20 Hrs.

Still Available to Create: Yes 

Version : Latest available

Hands On Required : Yes (Strictly) Systems Administrators,

Contents Needs to be covered (Not limited) : 

1. Start Up

  • Understanding the Development Environment
  • Installing the Tools
  • Components of the SDK
  • Understanding the Xcode and IB interface
  • Understanding the advantages and Limitations of Simulator

2. Objective -C programming Language

  • Migrating from C/C++ to Objective-C
  • Basics of Objective-C
  • What it inherits from C
  • Objective-C Messaging System
  • Message Arguments in Objective-C Messages
  • Conventions in Objective-C

3. Foundations Objects of Objective-C

  • NSString Class
  • NSString and NSMutableString
  • String Manipulations
  • Search & Replace String Classes nn
  • NSNumber Class
  • NSNumber Object-oriented
  • NSNumberFormatter nn
  • NSArray Objects
  • NSArray Creation Methods and Manipulations
  • NSMutableArrays
  • NSArray and NSMutableArray Methods
  • Fast Enumeration nn
  • NSDictionary
  • NSDictionary and NSMutableDictionary
  • KVP in Dictionaries
  • NSDictionary Methods

4. Object-oriented Programming in Objective-C

  • Inheritance in Obj-C
  • Polymorphism
  • Classes and Objects
  • Class Interface and Implementation
  • Creating your first Objective-C class
  • Properties Definitions and Attributes
  • Creating a simple class in Obj-C
  • ClassCategories& Extensions
  • Protocols and Delegation

5. Memory Management

  • Introduction to Memory Management
  • Legacy Memory Concepts and ARC nnn
  • Object Lifetime
  • Cleaning Up
  • Using Autorelease pools
  • Automatic Reference Counting (ARC)
  • Rules and limitations of ARC
  • Update a Project to ARC

6. UI basic

  • Using iPhone Project Templates
  • Application Life Cycle
  • Creating User Interface
  • Basic GUI Components
  • UITextField, UISlider, UISegementControl, UIStepper, UIButtonetc
  • Actions, Outlets and Events
  • Handling Basic Interactions
  • The Human Interface Guidelines
  • Understanding Delegation

7. Modal Views

  • Alerting a User
  • Customization AlertViews
  • Capturing User response
  • TextField Alerts and Keyboard Styles
  • Implementing ActionSheets

8. Debugging and TroubleShooting

  • Using NSLog for TroubleShooting and understanding App Flow
  • Using the Debugger
  • Creating breakpoints and Navigating through
  • Checking and Changing the values of Variables at Breakpoints

9. Understanding UITableView

  • Understanding UINavigationController
  • Creating a Simple Table View
  • Reusing TableViewCells nn
  • Customizing a TableView
  • Grouping Data in Tables
  • Selecting and Navigation in TableViews

10. Multi-View Applications

  • Introduction to Multi-View Applications
  • The MVC Architecture. Why and How to use MVC.
  • Subclassing Controllers
  • Creating a Utility Application and Creating Protocols
  • Implementing Different Animation for View Transitions

11. Basic Data Handling

  • Understanding the Controller States in Life Cycle
  • Understanding Application Document Structure
  • Understanding the Product Folder Structure
  • The Application Default Folders and File Manager
  • Capturing Files form Bundles
  • Storing and retrieving data from Files
  • Storing and Retrieving data from Plists

12. The Application Project Structure

  • Creating and Accessing your own Bundles
  • A Start Up Project using Different Controllers.n
  • Creating a Multi-View Application from Scratch
  • Creating Scenes and Segues
  • Adding Controllers
  • Passing Data Across Scenes
  • Understanding Master-detail Application
  • Universal Applications


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